September 11 2017
StoriumEdu: turning writing into a game
Learn about StoriumEdu, a new game-based learning system for writing, and join the free beta program.
November 10 2016
Here’s Why You Should Step into the Future with Facing History
This Sunday and Monday, Join our partner Facing History for Face the Future, a global virtual game about what the...
October 27 2015
Minecraft for Coding and Afterschool: An Invitation to Educators
Learn about a new set of offerings from Connected Camps geared to the schedules and rhythms of the school year....
August 27 2015
What is it About Minecraft?
Earlier this month, community members and counselors from Summer of Minecraft gathered at the University of Southern California School of...
July 03 2015
Designed Equity: Reflection on Youth-focused Game Jam in South Central LA
Educator innovator Antero Garcia shares his observations about a game jam in LA and some background information leading up to...
June 26 2015
What a Game Jam Taught Los Angeles Teens—and Their Teachers
See how the Critical Design and Gaming School (C:\DAGS) in South Central Los Angeles has taken a new approach to...
April 21 2015
Game Jams in the Classroom
In this post, Matt Farber—a social studies teacher and author of Gamify Your Classroom: A Field Guide to Game-Based Learning—discusses...
March 19 2015
Developer Diaries: Meeting Learning Objectives
Take a look behind the scenes at the collaborative design process between content experts and game developers in this post...
March 12 2015
TeacherQuest Case Files: A New Way to Play with Food
Teachers and students at Elizabeth Forward Middle School add some spice to learning definitions and food terminology through game design...
November 17 2014
Deconstructing Learning Games: Good vs. Bad
Learning games have it rough. Non-learning games are designed around a single primary goal: player enjoyment. That can be challenging...
May 05 2014
Reading, Writing, Gaming
By Maureen Kelleher Recent research and innovative school practices show how games—both digital and non-digital—inspire young learners. The secret? Games...