< Webinars

This was the second webinar in the series “Embracing Video Games for Interest-Powered Learning,” which will discuss and unpack questions about how video games are inspiring deep, engaging learning. Can video games really help students prepare better for the real world, encourage active learning, and improve student engagement in the classroom? Webinar participants work through these questions and more.

Guests for this webinar included:
Liz Kline – Product Manager at GlassLab Games
Michael John (“MJ”) – Game Director at GlassLab Games
Tim Young – Works on Pursuitery.com’s Camp Minecraft program, and has previously run a Minecraft summer camp at LA Makerspace
Randall Fujimoto – Executive Director / Game-Based Learning Designer at GameTrain Learning

Resources

Q&A with Kurt Squire: Exploring the Educational Potential of Video Game-Based Learning
Report: The Civic Potential of Video Games
Video chat with Alex Cho on kids leveraging digital media and video games for real-world achievements
Be part of the #connectedlearning Chat on Twitter

Upcoming Events

May
17

Facing History and Ourselves: Democracy at Risk

Join us for CLTV at Educator Innovator, where educators, change makers, and pioneers in Connected Learning meet to discuss a... Read More

May
25

Teacher Leadership Here, There, and Everywhere

Recognizing that teacher leadership has become a hot educational topic, and that many organizations are working to grow and foster... Read More

May
31

Writing with Love and Agency: An Invitation to Annotate with Marginal Syllabus

Join us for CLTV at Educator Innovator, where educators, change makers, and pioneers in Connected Learning meet to discuss a... Read More

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