< Webinars

This was the second webinar in the series “Embracing Video Games for Interest-Powered Learning,” which will discuss and unpack questions about how video games are inspiring deep, engaging learning. Can video games really help students prepare better for the real world, encourage active learning, and improve student engagement in the classroom? Webinar participants work through these questions and more.

Guests for this webinar included:
Liz Kline – Product Manager at GlassLab Games
Michael John (“MJ”) – Game Director at GlassLab Games
Tim Young – Works on Pursuitery.com’s Camp Minecraft program, and has previously run a Minecraft summer camp at LA Makerspace
Randall Fujimoto – Executive Director / Game-Based Learning Designer at GameTrain Learning

Resources

Q&A with Kurt Squire: Exploring the Educational Potential of Video Game-Based Learning
Report: The Civic Potential of Video Games
Video chat with Alex Cho on kids leveraging digital media and video games for real-world achievements
Be part of the #connectedlearning Chat on Twitter

Upcoming Events

March
28

Media Literacy Tools to Comprehend & Critique Fake News

The term “fake news” has been dominating the media, but what does it mean and why does it matter for... Read More

March
30

NWP Radio—NWP Social Practices: Advocacy

This is the first in a six-part series discussing a set of social practices embedded in NWP-style teacher leadership. This... Read More

June
26

NAMLE National Conference

In response to the current political discourse and the growing urgency for active civic participation, The National Association for Media... Read More

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