January 14 2016
Thursday, September 18 from 11am-12pm PT (2-3pm ET), this realtime chat took place to discuss if video games really could help students prepare better for the real world, encourage active learning, and improve student engagement in the classroom? .
This webinar was part of a month-long series titled *”Embracing Video Games for Interest-Powered Learning.”* Check out all the details at http://bit.ly/embracegbl
From this Series:
View the Conversation
During the broadcast, the conversation also took place on Twitter using the hashtag #connectedlearning.
Guests for this webinar included:
Resources for this webinar: