Addressing Skepticism Around Using Video Games for Learning

September 18, 2014
11:00 am - 12:00 pm PST
By Educator Innovator

Thursday, September 18 from 11am-12pm PT (2-3pm ET), this realtime chat took place to discuss if video games really could help students prepare better for the real world, encourage active learning, and improve student engagement in the classroom? .

This webinar was part of a month-long series titled *”Embracing Video Games for Interest-Powered Learning.”* Check out all the details at http://bit.ly/embracegbl

From this Series:

View the Conversation
During the broadcast, the conversation also took place on Twitter using the hashtag #connectedlearning.

Guests for this webinar included:

  • Liz Kline – Product Manager at GlassLab Games
  • Michael John (“MJ”) – Game Director at GlassLab Games
  • Tim Young – Works on Pursuitery.com’s Camp Minecraft program, and has previously run a Minecraft summer camp at LA Makerspace
  • Randall Fujimoto – Executive Director / Game-Based Learning Designer at GameTrain Learning

Resources for this webinar:

Photos/DMLcentral.net

#ConnectedLearning Discussion on Twitter

 
 

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