Growing Recognition of the Power of Game-Based Learning
- on Sep 30, 2014
- at 11:00 am–12:00 pm
- by Connected Learning Alliance
What are some ways to get parents on board with game-based learning, while creating safe spaces of empowerment that allow them to learn alongside their kids?
Tuesday, September 30 from 11am-12pm PT (2-3pm ET), was our final realtime chat of the month.
This webinar was part of a month-long series titled “Embracing Video Games for Interest-Powered Learning.” Check out all the details at http://bit.ly/embracegbl.
From this Series:
- Part 1—Video Games as the New 21st-Century Literacy
- Part 2—Addressing Skepticism Around Using Video Games for Learning
- Part 3—Honoring the Player: Respectful and Inspirational Game Design
View the Conversation
During the broadcast, the conversation also took place on Twitter using the hashtag #connectedlearning.
Guests for this webinar included:
- Kurt Squire – Professor of Digital Media in the Department of Curriculum & Instruction at the University of Wisconsin–Madison
- Vivian – Mother of 4, and parent of a 2014 Pursuitery.com #CampMinecraft participant
- Michael John (“MJ”) – Game Director at GlassLab Games
Resources for this webinar:
- Video: Games Scholar Constance Steinkuhler on Interest-Driven Learning Using Video Games
- Exploring the Educational Potential of Video Game-Based Learning: A Few Moments with Kurt Squire
- Pursuitery.com’s Summer 2014 “Camp Minecraft”
#ConnectedLearning Discussion on Twitter