< Webinars

This was the third webinar in the series “Embracing Video Games for Interest-Powered Learning,” which will discuss and unpack questions about how video games are inspiring deep, engaging learning. In an ever-changing world of innovative technology, how do we design safe, respectful video game spaces that motivate, inspire, and educate youth? Webinar participants work through these questions and more.

Guests for this webinar included:
Erin Hoffman – Game Design Lead at GlassLab Games
Matt Rafalow – Researcher with the Connected Learning Research Network
Rex Beaber – Director of Community Development and Outreach at GameDesk
Dan Norton – Founding partner and CCO at Filament Games
Caro Williams – Dissertator at the University of Wisconsin-Madison; Educational Game Designer and Consultant

Minecraft As a Game-Based Learning Environment
Video chat with Tanner Higgin on Gameful Design for Real-World Action and Social Change
Be part of the #connectedlearning Chat on Twitter

Upcoming Events


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