< Webinars

In an ever-changing world of innovative technology, how do we design safe, respectful video game spaces that motivate, inspire, and educate youth?

On Thursday, September 25 from 11am-12pm PT (2-3pm ET), the realtime online chat took place.

This webinar was part of a month-long series titled “Embracing Video Games for Interest-Powered Learning.” Check out all the details at http://bit.ly/embracegbl

From this Series:

View the Conversation
During the broadcast, the conversation also took place on Twitter using the hashtag #connectedlearning.

Guests for this webinar included:

  • Erin Hoffman – Game Design Lead at GlassLab Games
  • Matt Rafalow – Researcher with the Connected Learning Research Network
  • Rex Beaber – Director of Community Development and Outreach at GameDesk
  • Dan Norton – Founding partner and CCO at Filament Games
  • Caro Williams – Dissertator at the University of Wisconsin-Madison; Educational Game Designer and Consultant

Resources for this webinar:

Photos/Gabe Zichermann

#ConnectedLearning Discussion on Twitter


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