June 16 2016
How has navigating & designing video games, as a form of digital literacy, opened up a new world of possibilities for engagement, problem solving & critical thinking for young learners?
Thursday, September 11 from 11am-12pm PT (2-3pm ET), this realtime chat took place.
This webinar was part of a month-long series titled “Embracing Video Games for Interest-Powered Learning.” Check out all the details at http://bit.ly/embracegbl
From this Series:
View the Conversation
During the broadcast, the conversation also took place on Twitter using the hashtag #connectedlearning.
Guests for this webinar included:
Resources for this webinar:
#ConnectedLearning Discussion on Twitter