Game Design Across the Curriculum: Students as Designers (Part 1)

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Monday, May 11, 2015 2:00pm - Monday, May 11, 2015 3:00pm


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In “Game Design Across the Curriculum: Students as Designers,” the state of games in education will begin the discussion. Larry Cocco, co-founder of the Games4Ed initiative, will speak about its inception and purpose, as well as the Games for Learning Summit. Cocco, Matthew Farber, and Steve Isaacs attended the event in New York City in April.

Students as game designers is the focal point of this webinar series. To this end, game jams will be the focus of the first discussion. Like hackathons, game jams task designers with creating games in a short time period based on a challenge or a theme. In October 2014, the White House hosted its first game jam, inviting designers from around the country. Kevin Miklasz initiated the Moveable Game Jam, which brings the concept to students. He will talk about challenges, the guide he published, and the Quest to Learn Game Jam. Matthew Farber will discuss his use of tabletop game jams in his middle school social studies classes, as well as his digital game jams in the after school club he advises. Steve Isaacs will speak about his use of game jams in his middle school video game design class.


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