June 06 2013
This was the second webinar in the series “Embracing Video Games for Interest-Powered Learning,” which will discuss and unpack questions about how video games are inspiring deep, engaging learning. Can video games really help students prepare better for the real world, encourage active learning, and improve student engagement in the classroom? Webinar participants work through these questions and more.
Guests for this webinar included:
Liz Kline – Product Manager at GlassLab Games
Michael John (“MJ”) – Game Director at GlassLab Games
Tim Young – Works on Pursuitery.com’s Camp Minecraft program, and has previously run a Minecraft summer camp at LA Makerspace
Randall Fujimoto – Executive Director / Game-Based Learning Designer at GameTrain Learning