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Minecraft, Connected Learning, and Their Impact on the Classroom
How can Minecraft help students learn not only academic content but also 21st Century learning...
In this hangout, participants discussed the advantages and challenges of different institutional settings for maker-learning. They examined how different settings fit with different learning goals, describing learning-making in libraries, schools, makerspaces, and after-school programs. This hangout was hosted by Howard Rheingold and was the final hangout in a 4-part series called “Maker-Ed: Tinkering, Inventing, Learning,” which was co-streamed at connectedlearning.tv.
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During the broadcast, the conversation also took place on Twitter using the hashtag #connectedlearning.
Guests for this webinar were:
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