Guide to Digital Games and Learning

December 22, 2014
Educator Innovator Blog,
Institute of Play,
KQED Education,
Partners
By Educator Innovator

KQED’s learning and education technology blog MindShift has long been one of our go-to sources for news about the future of learning.

MindShift recently released the Guide to Digital Games and Learning – a comprehensive resource that answers many of the most pressing questions that educators, parents and others have raised around using digital games for learning.

How do games and technology affect learners of all ages?

    • How are educators using games, and where do they find support?
    • What types of games are available and how do you choose?
    • What are the obstacles to using games in the classroom, and how have educators addressed them?

With up-to-date research and detailed case studies, the guide outlines a process that educators can follow to choose the best educational games and use them in the classroom effectively.

The MindShift Guide to Digital Games and Learning began as a series of blog posts written by Jordan Shapiro with the support of the Joan Ganz Cooney Center at Sesame Workshop and the Games and Learning Publishing Council.

With a new introduction written by Institute of Play founder Katie Salen Tekinbas, it brings together the most relevant highlights of Shapiro’s and MindShift’s reporting to create a dynamic, in-depth guide that makes sense of the available research and provides suggestions for practical use.

Read more and download the free guide (PDF) on MindShift.

By Ilena Parker
Original Post/ Institute of Play

Related CLTV Posts