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iPads and Arts Education: Rewriting Cultural Narratives with The 524...
In recent years, much has been made of connected learning, and of new media’s power...
Guide to Digital Games and Learning
KQED’s learning and education technology blog MindShift has long been one of our go-to sources...
Connecting to Teach Social Justice and #BlackLivesMatter
As a teacher, Marcia Chatelain—a Georgetown University professor—knew talking about Ferguson in the classroom last...
Certificate Program Helps Educators Grow a “Maker Mindset”
The Maker Certificate Program, based out of Sonoma State University, provides a professional development opportunity...
Tinkering and Thinking with Maker Kylie Peppler
Some enthusiasts of digital media in learning and inclusion of making/tinkering as a learning activity...
Helping Young Writers Find Voice and Audience Digitally
Educators share how learning to write online in multiple formats is a key to literacy...
Make the Web: Start with an Hour of Code
For the second year in a row, Webmaker and Hive Learning Networks, both Educator Innovator partners, will be...
Webinar: Game Design for Literacy Learning
What do game-based learning strategies look like when applied to literacy teaching and learning? We...
Circuit Stickers, Notebook Hacking and Learning as Debugging
I’ve been writing for 45 years, and have always owned more physical notebooks than I...
Community Teens Remix a National Art Museum in DC
You wouldn’t necessarily expect the Hirshhorn Museum and Sculpture Garden—an arm of the Smithsonian Institution—to...
PBS NewsHour Extra’s #MyZeitgeist Contest Opens for Entries
NewsHour Extra, PBS NewsHour’s educational resource site and an Educator Innovator partner, is challenging students with...
Deconstructing Learning Games: The Oregon Trail
In my last post I introduced a method for deconstructing learning games to estimate their...
Systems-Thinking Digital-Design Book Series Now Available
At the National Writing Project Annual Meeting this week, we’re excited to launch a new...
Deconstructing Learning Games: Good vs. Bad
Learning games have it rough. Non-learning games are designed around a single primary goal: player...
Getting Beyond “Clicktivism”
How young people at Oakland’s Youth Radio are using digital media to elevate their political voices. During...
A Day in the Life: 5 Tips for the Daily...
If your students have been creating characters, crafting conflicts, developing dialogue and plotting plots, then...
Why #techquity
“Why is it that when young people use technology on adult terms, they are praised...
WBEZ’s Tech Shift on Teens, Social Media and Learning
Teens are continually finding new social media platforms. But no matter the network, there are...
Facing History and Ourselves
Facing History and Ourselves, the latest Educator Innovator partner, believes that the lifeblood of democracy is the...
Using Technology to Support At-Risk Youth
The nation’s 23.8 million non-dominant students comprise nearly half of the school population, and many of...
Embracing Possibility: Lessons from Mozfest 2014
Two weekends ago, I had the opportunity to help co-“wrangle” a floor for the 2014...
Digital Promise 2014 Digital Innovation in Learning Award Winners Announced
Digital Promise believes that in order for innovation to spread in education, we first have...
Learning by Making: Agency by Design and the Rise of...
This post originally appeared at Usable Knowledge at the Harvard Graduate School of Education. The...
Risk-Taking for Everyone: Our First School-Wide Cardboard Challenge
This past Friday afternoon might just have been one of my favorite moments ever in...